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General discussion and ongoing updates

Open ibrierley opened this issue 4 years ago • 5 comments

Just having a separate issue to discuss ongoing changes and updated, questions etc (that I guess don't have an issue). Not sure if there's a better place, or if everything should have a separate issue!

ibrierley avatar May 03 '21 18:05 ibrierley

Have introduced the idea of hairline paths for roads below a certain zoom level, seems to work ok and improves efficiency a bit (I think)

ibrierley avatar May 04 '21 07:05 ibrierley

Also improvements in textLayouts hopefully added.

ibrierley avatar May 04 '21 08:05 ibrierley

Have added a cache manager, and various optimisations.

Also there's an experimental perspective mode (ie satnav style), although the alignment is offcenter and needs adjusting if anyone can figure how.

There's also a debug tiles option to display them and their coordskey onscreen.

ibrierley avatar May 07 '21 13:05 ibrierley

Quite a few tweaks over the last week or so, so its not feeling too bad atm. Mainly around using hairline strokeWidths as an option at lower zoom levels. Various refactoring into classes rather than quick and dirty Hashes.

ibrierley avatar May 16 '21 21:05 ibrierley

Just having a separate issue to discuss ongoing changes and updated, questions etc (that I guess don't have an issue). Not sure if there's a better place, or if everything should have a separate issue!

@ibrierley maybe you could open a discord server for this

FaFre avatar Jul 10 '21 07:07 FaFre