H. Ibrahim Penekli
H. Ibrahim Penekli
@ZayNepz Thanks for the example data. Which Unity version do you use?
> Looks pretty simple to fix by inserting this check in **SaveAsset** method: > > > > ```csharp > > var assetPath = "Assets/Resources/" + AssetName + ".asset"; > >...
Sorry I was busy I couldn't look into it. On a second thought, this solution will break backward compatibility. LocalizationSettings asset is not forced to be in a specific location....
Hi @iMobCoding I used this Unity function to get active settings: https://github.com/ibrahimpenekli/GameToolkit-Localization/blob/c0ce6d7beb00c19514791e3fc96a2dff3f1f08ff/Packages/com.gametoolkit.localization/Runtime/LocalizationSettings.cs#L134 So, the settings asset does not need to be located in a specific folder or in the Resources...
That is really strange behaviour. Which Unity version do you use? And how to reproduce this issue? Because deleting Library folder does not generate these errors for me.
Thanks for the project and detailed explanation. I'll look into that as soon as possible when I have time.
Hi @shaunsahdev thanks! As far as I remember, if the device rotates, depth and color image from device camera does not rotate. We should transform color and depth information of...
> You don't actually need to do those transformations. It is enough to just take the rotation into account when getting the world point. There might be something that I'm...
Hi @cmadh , You can implement an [Android browser](https://github.com/cdmvision/authentication-unity/blob/master/Packages/com.cdm.authentication/Runtime/Browser/IBrowser.cs) to be able to use the package if you need it immediately. There is no eta currently, but I will implement...
@AbhiKana Hi Abhishek, thanks! Lets say you decide to use CustomTabs browser; 1. You should create an android package which should contain CustomTabs browser implementation. 2. Create CustomTabs browser implementation...