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When Localized Assets are instantiated at runtime, they fail to localize

Open rstecca opened this issue 4 years ago • 2 comments

I'm trying to find a nice workaround on this but it would be useful to have it as a feature. Unless I'm doing something wrong, if I instantiate a prefab with any LocalizedAsset component (example LocalizedAudioClip), the component is not localized.

rstecca avatar Feb 03 '21 23:02 rstecca

Thanks , I will look into this.

ibrahimpenekli avatar May 05 '21 16:05 ibrahimpenekli

The same happens to us, we load localized assets from Assetbundle. It used to work until recently, we got a Windows update and it stopped working. I don't know if it's related to the update but we couldn't find a solution yet.

Oner-Yavuz avatar May 24 '21 14:05 Oner-Yavuz