Reduce Window.h footprint
Hey, super cool library you've made! I am hoping to use it with a raylib project!
In the windows version you're using window.h with WIN32_LEAN_AND_MEAN. This can further be reduced with more defines listed below.
Note: You may want to do something more complex than what is below to preserve existing define state for future includes. I ran into this problem because I am attempting to support a unity/one build for this project and found collisions between raylib.h and window.h as included in b_stacktrace.h.
#define WIN32_LEAN_AND_MEAN
//
// Parts of Win32 API that we don't use and have name collisions with raylib
// - M. Rust 2025.09.09
//
#define NOATOM
#define NOGDI
#define NOGDICAPMASKS
#define NOMETAFILE
#define NOMINMAX
#define NOMSG
#define NOOPENFILE
#define NORASTEROPS
#define NOSCROLL
#define NOSOUND
#define NOSYSMETRICS
#define NOTEXTMETRIC
#define NOWH
#define NOCOMM
#define NOKANJI
#define NOCRYPT
#define NOMCX
#define NOSERVICE
#define NOIME
#define NOUSER
Defining these (even the fact that WIN32_LEAN_AND_MEAN is defined) will potentially lead to problems for people who do need some of these features.
If your goal is a unity build, why don't you define them before including the implementation. In fact, if raylib.h already defines them, isn't the easiest solution just to make sure b_stacktrace.h comes after raylib.h?