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Awesome! Also just saw the custom keyboard shortcut feature here too. Many thanks!

Regarding this (and Apple silicon builds in general), I've been getting a lot of deprecation warnings (removing Werror seems to fix these) mainly related to certs/crypto functionality and the Cocoa...

Yes, I had to remove `-Werror` but the built completes successfully. Most of the errors are just deprecation warnings, however there are a few that aren't, related to Cocoa: ```...

Made a VERY hacky way of building a Universal executable as I don't really know my way around the Makefile here that well, sorry! I'll make a PR and you...

It seems like #1334 fixes the deprecation issues properly, would love to see that get merged.

No issue in the game GUI/graphics itself for me (all crisp and nice), but I can see that the Launcher UI looks blurrier than it's probably supposed to be. macOS...

TODO: - [ ] Add GitHub action for universal (and also a seperate one for just Apple silicon, maybe?) builds - [ ] Fix make clean not removing macos_i and...

> if I recall, there are additional restrictions on running a native arm64 executable compared to running an x86_64 executable under Rosetta How so? Everything seems to be working fine...

> If I recall, you can possibly have clang compile for multiple architectures at once by e.g. doing clang -arch x86_64 -arch arm64 Doesn't seem to be doing it for...

> What I didn't realise though, was that apparently by default, arm64 binaries are automatically adhoc code signed. They indeed are. They're signed with a type of ad-hoc signature called...