Ib Green

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@donmccurdy Can this be closed with the latest ocular changes?

picking module is used in the instancing example with some explicit handling. I expect that you are looking for luma to automatically initialize and bind the uniform buffer?

I think the ShaderInputs system takes care of this now, if not please reopen.

We used to have a showcase example for gltf (currently in examples-wip folder) that did create IBL lighting. @felixpalmer create a new simpler glTF tutorial example I didn't confirm that...

Makes sense, I suggest we save our effort and fix this after the texture refactor in #1860 lands.

It would have to split it over multiple attributes. I believe that for matrix attributes (4x3 floats or 4x4 floats) there was code to emulate this in luma.gl by using...

> Some key logic can be found at: Just a few thoughts: - Similar column handling could potentially go into luma.gl as part of e.g. built-in support for Apache Arrow....

> luma.gl's TextureProps definition contains a type prop, accepting a GL constant, as well. That will be removed (thought I had already removed that). > Instead we could define attributes...

> Because deck Attribute size may not match shader attribute size. E.g. ScenegraphLayer has an attribute for instance model matrix of size 12. Yes. It could be worth noting that...