Ian Purvis

Results 22 comments of Ian Purvis

Sorry for the delay, I wanted to spend some time with this... Code size has grown a little, for example the total wasm footprint grows by 44K to 340K. Performance...

@willeastcott I was surprised when I finally checked the numbers. Testing native bullet is good idea. Do you know of a good perf test for bullet, something that we could...

Btw, I found these benchmark ideas from an old thread - https://github.com/kripken/ammo.js/issues/117#issuecomment-149423150 > 1. A stack of a large number of spheres - bottom one is static - the engines...

Thanks! I can push it forward with that.

@Galadirith This is rad! Thanks for sharing your info, definitely appreciated. I'll take a look at https://github.com/bulletphysics/bullet3/commit/dcd02a1e15ed550d931f068aa347bff5c872e395 and see if I can figure out a path forward. If we can...

Thanks for the heads-up... would you be able to make a PR that adds this to the cmake config? Should be around here: https://github.com/kripken/ammo.js/blob/master/CMakeLists.txt#L36-L51

Hi, sorry I am just reading this now. I've seen this error as well and was able to recreate it in the CI builds for #327 . I'm not sure,...

Quick note- if this looks ok, I can also migrate existing examples to `HeadlessInterfaceHelper` and remove `DummyGUIHelper`

@shellscape Sounds good- actually, I looked at that approach too but went the other direction because I thought the behavior change was a mistake in https://github.com/rollup/plugins/commit/a1b2fc3e6df5b1630acd8d5e3dbeea96ceef5800. I'll update this PR...