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Add more material types

Open ianmackenzie opened this issue 6 years ago • 0 comments

Will require new shaders:

  • [ ] Water
  • [ ] Ceramics (very rough/retroreflective materials)
  • [ ] Blinn-Phong
  • [x] Lambertian (diffuse)
  • [ ] Skin (subsurface scattering)
    • Simple approximation once normal maps are supported: use normal map for specular lighting but not for diffuse lighting
  • [ ] Thin translucent materials like leaves and lamp shades that 'glow' from transmitted light

ianmackenzie avatar Oct 27 '17 16:10 ianmackenzie