elm-3d-scene
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Add more material types
Will require new shaders:
- [ ] Water
- [ ] Ceramics (very rough/retroreflective materials)
- [ ] Blinn-Phong
- [x] Lambertian (diffuse)
- [ ] Skin (subsurface scattering)
- Simple approximation once normal maps are supported: use normal map for specular lighting but not for diffuse lighting
- [ ] Thin translucent materials like leaves and lamp shades that 'glow' from transmitted light