Ian Hunter
Ian Hunter
## What is a Macro? It will be more likely for players to use GNOLL if their favourite game/system is easy to use. One part of this is having some...
Info on adding macros: https://github.com/ianfhunter/GNOLL/issues/338 Bowling dice: https://boardgamegeek.com/image/511221/300
It would be nice if we could roll a dice stored in a macro multiple times: e.g. 2x@MINOR_ARCANA
The badges in the main readme should redirect users to the documentation for that language when clicked
https://libs.suckless.org/libgrapheme/ is a good candidate. Will definitely need to rely on external libraries
https://github.com/marketplace/actions/sonarcloud-scan-for-c-and-c
d% - works, rolls 1-100 z% should roll 0-99
See [The general Macro Ticket](https://github.com/ianfhunter/GNOLL/issues/338) for how to add a macro https://geekorthodoxy.com/2019/07/31/ubiquity-the-best-rpg-system-you-arent-using/ ![image](https://user-images.githubusercontent.com/1540737/201203056-4b9a0331-4f1e-4f6d-9df4-b35fd8a3fedc.png)
In Hol, you can roll 2d6! which explodes on 12 (does not explode on a single 6) Test request to make sure this is behaving correctly
.C() is generally considered antiquated and using .Call() is much better practise. This task is to update the R code to use .Call()