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Pivot points on KV6 model are broken.

Open 10se1ucgo opened this issue 10 years ago • 3 comments

For example, I have a 1x1x1 KV6 cube, set as the tent (blue), which is scaled to 1.0/3.0 in order to make it exactly 1 world block. The model is standing on top of the red and white pillar.

ingame screenshot

Pivot X and Y is smack in the center, as shown here

model screenshot

~~Also, the model seems to have spawned at half a block below the surface, which I believe can be fixed by changing~~

~~this.y = y at lines 170 and 182 for obj_tent to this.y = y + 0.5~~ Caused by the pivot Z being at 0.5 instead of 1.0

Note: After this issue is fixed everything will look very weird with the models I've made because with all of them I've compensated for it, but it's very ugly and hard to make accurate.

10se1ucgo avatar May 03 '15 20:05 10se1ucgo

is this fixed? It looks fixed to me.

NotAFile avatar Jun 30 '16 23:06 NotAFile

I think I remember a bug involving net_unpack converting floats to ints which was fixed, so it might be fixed, but you'll have to retry it just to check.

iamgreaser avatar Jul 01 '16 00:07 iamgreaser

Still appear broken to me (slightly more broken...).

10se1ucgo avatar Jul 01 '16 05:07 10se1ucgo