godot-camera-plugin
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Fixes and conversion to new android plugin system
I've made an update to convert your Android plugin to the new plugin system, so it has better compatibility with 3.3+ and future 4.x versions of Godot.
See https://github.com/funabab/godot-camera-plugin-demo/pull/3 for the corresponding demo project update.
In the new system, .aar
files are released for different versions of Godot, and users install the plugin by just copying .aar
files and a configuration file in the plugin folder.
I've updated the readme to document the steps for building and for installing the plugin.
Here's a release for Godot 3.3.2: FunababCameraPlugin-1.0.0.zip
This PR also include specific fixes to make the plugin work on recent versions (tested with Godot 3.3.2):
- Fix failure to enable the plugin when loading project due to add-on image files
- Fix camera permission request
- Fix crashes with face detection
- Fix camera preview scale (it was cropping the image before)
hi, the app crashes while opening. Trying the demo and added the files in plugins folder.
logcat error: ERROR: Condition "!singletonClass" is true. Continuing. 05-25 20:38:45.372 32406 32420 E godot : At: platform/android/java_godot_lib_jni.cpp:105:_initialize_java_modules() - Condition "!singletonClass" is true. Continuing.
Please help, I need the camera tool and this is the only one I found for 3.3.2. Really feeling bad that there is no support for camera. have to remove anything from addons?
Hi, is there any option for this plugin to work with singleton?