GodotJS
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Add support for import `.mjs` file
As the name suggested. I and other need this to work with Gleam gen code. Thanks
I was able to import an mjs file just by setting "allowJs": true in my compilerOptions in tsconfig
It's somehow still can't import on Godot side T_T, but I found the workaround of compile all Gleam build result with bun and rename all the file to ts...