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suggestion: menus/buttons rather than "100% key shortcut".

Open FabriceNeyret opened this issue 3 years ago • 2 comments

Shaderboy look cool, but it's quite hard to start with, and suppose to use it frequently to remind how to do things, because almost everything is 100% key shortcut based without menus or buttons. ( to execute, save, open the binding panel, knobs, etc ). I strongly suggest to add buttons and menus.

FabriceNeyret avatar Feb 27 '22 12:02 FabriceNeyret

Thank you for your suggestions!

Yeah, I think so. Initially, ShaderBoy was designed as an editor for mobile coding. Smartphone w/ clam shell keyboard There were no space for placing any GUIs. I had to do with "100% key short cuts". And later, I added PC mode. At the time, I had already gotten used to doing with 100% keys. This is why become ShaderBoy is too unfriendly.

I should consider about newbies as you suggested :)

iY0Yi avatar Feb 28 '22 16:02 iY0Yi

This is an idea of new design. We will be able to acsess to all features with one key shortcut. If you type the shortcut(ex: up arrow + down arrow), this menu will be displayed. We can use this menu even from Smartphone as same manner. And we can keep clean design and wider screen area for code pane.

iY0Yi avatar Mar 02 '22 08:03 iY0Yi