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Evaluate PBR materials

Open markschlosseratbentley opened this issue 2 years ago • 0 comments

PBR materials have become the de facto standard, but iTwin.js currently supports only Phong shading with unrealistic materials.

Evaluate the effort and tradeoffs involved in adding support for PBR materials/lighting to our display system. If feasible, come up with an implementation plan. Assume WebGL 1 needn't be supported.

markschlosseratbentley avatar Jun 01 '22 17:06 markschlosseratbentley