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Cesium has more detailed tiles texture render on zoom
@gchoqueux @mgermerie
I faced with issue that itowns renders tiles textures much less detailed than cesium does from the same source.
Your Environment
- itowns version used: 2.38.1
- b3dm tiles
- link to json: hided
Context
Here is cesium:
Here is itowns:
Also itowns has darker light wich makes the scene more nasty. How can I make it lighter? Should I use three,js light instances for this?
Steps to Reproduce (for bugs)
Here is the itowns code:
const tiles3dLayer = new itowns.C3DTilesLayer(datasetTilesSet3dObject.id, {
name: datasetTilesSet3dObject.name,
source: new itowns.C3DTilesSource({
url: datasetTilesSet3dObject.url,
}),
sseThreshold: 1,
}, this.itownsViewer)
itowns.View.prototype.addLayer.call(this.itownsViewer, tiles3dLayer)
Expected Behavior
I expect that LOD will be increased to maxim while zooming. Now it looks like itowns just stops to update the LOD on zoom.
Any thoughts how can I achieve the same render quality as cesium does? I've attached the link to the source 3dTiles set for experiments.
see https://github.com/iTowns/itowns/issues/1859#issuecomment-1239206538
The complete 3d-tiles support is planned in the short term road map. We are currently studying possibilities in terms of libraries to enhance support (as mentioned in https://github.com/iTowns/itowns/discussions/1917).
@alexLuky this should be resolved with #2143 , can you test it and let me know please?
@jailln it's fantastic news. I surely would. Give me some time!