Ron Jailall
Ron Jailall
On an 13" M1 MBP, this works well for me. Get about ~7FPS more than the current main branch for recent game, still under 30fps but still playable.
just want to say i'm really in awe at the elegance of the shader fix and the geometry bug fix.
Seems like the latest push on this fixes the stop emulation function?
Subjectively, the last commit seems noticeably "smoother". frame rates seem about the same, but the responsive feels better if that makes any sense... maybe just all in my head though.
Seeing this as well. Noticed an error about a shader compilation in the console messages— probably related?
> Loading a save from outside of Lookout Landing next to Mondi gives this log. As @iRonJ mentioned, the log has two main errors: `VK_ERROR_INVALID_SHADER_NV: Unable to convert SPIR-V to...
> I don't think that code is the problem, it seems to just load up the precompiled shader that doesn't work properly to the shader cache. I'm pretty sure it's...
I don't think the shader error is related to the geometry glitches regardless (probably the cause of the glowing white hair textures though?). Geometry issues and the shadow issues are...
Try this branch https://github.com/iRonJ/pseyepy
Try the fix here: https://github.com/bensondaled/pseyepy/pull/9/commits/6bd80943811e0be59571699d2048eabc6a9645cd