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Game crashes on render distance greater than 32 chunks with Nvidium

Open LemonHeadOnGit opened this issue 2 years ago • 5 comments

Is it a mod compatibility issue?

No

If it's a mod compatibility issue, please provide the link(s) to the incompatible mod(s)

No response

Minecraft version

1.20.1

Describe the issue

When paired with a render distance greater than 32 chunks (easily achieved when using Nvidium), the game crashes with an error message stating: java.lang.IllegalArgumentException: chunk loader radius cannot be larger than 32.

LemonHeadOnGit avatar Sep 10 '23 13:09 LemonHeadOnGit

https://github.com/iPortalTeam/ImmersivePortalsMod/issues/1359

qouteall avatar Sep 10 '23 14:09 qouteall

Does any rendering issue occur when render distance is not larger than 32?

qouteall avatar Sep 10 '23 14:09 qouteall

Yes, particles and certain entities are in fact visible through blocks. With shaders, it sometimes leads to entities glowing when they're not supposed to.

Apolgies for not seeing the pre-existing issue!

LemonHeadOnGit avatar Sep 10 '23 15:09 LemonHeadOnGit

The effects vary depending on the postion of the camera

LemonHeadOnGit avatar Sep 10 '23 15:09 LemonHeadOnGit

Some blocks get extremely zoomed in and might appear to come out of the portal itself. Depends on how far or close you are to the portal. 1.20.1 16(vanilla) + 64(nvidium) render distance (16 simulation distance)

Mythfat avatar Nov 21 '23 19:11 Mythfat