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Tinkers special inventory doesn't stay with body, transfers to clone

Open aridhol opened this issue 12 years ago • 9 comments

Name explains it all..

Special inventories don't work properly.. This is to be expected I suppose :) but wanted to inform you to hopefully get it resolved next version. It doesn't duplicate items so far as I can tell just moves them unlimited distances (wherever your clones are)

aridhol avatar Dec 17 '13 21:12 aridhol

Hmm.. Reread your comment. Tinker's inventory moves with you when you resync to another body, is that what you're saying?

Tinker's inventory must be global or something :O

iChun avatar Dec 18 '13 01:12 iChun

Yes. When you move bodies, the tinkers armor slots remain (and anything equipped) which includes the knapsack, and all of its contents.

So, a clone in the nether could load up his knapsack then swap to a clone in the overworld to unload the goods, then swap back to the nether and keep gathering

aridhol avatar Dec 18 '13 01:12 aridhol

mDiyo> Oh, knapsack. mDiyo> That is global atm. It needs an API mDiyo> Or storing it in the character.

iChun avatar Dec 18 '13 03:12 iChun

Ok so, fix it at a later date I guess eh?

aridhol avatar Dec 18 '13 04:12 aridhol

Probably. It'll have to be fixed on Tinker's side rather than mine, they should save the knapsack to the itemstack inventory. It'll make more sense since it's a bag, unless they're doing that to prevent players from having multiple knapsacks in the inventory to prevent space exploitation.

I'll think about what I can do.

iChun avatar Dec 18 '13 05:12 iChun

mDiyo> I'm not sure you can fix it pig. mDiyo> It would be on our end to do so.

iChun avatar Dec 18 '13 06:12 iChun

Mmk no worries then :)

aridhol avatar Dec 18 '13 10:12 aridhol

Not a persistent data issue. Not sure if mDiyo has fixed it his end though. Will ask. Reopening till confirmed.

iChun avatar Mar 29 '14 19:03 iChun

Confirmed, mDiyo has not fixed it his end.

iChun avatar Mar 29 '14 19:03 iChun