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A guide to getting Kerkerkruip to work

Open VictorGijsbers opened this issue 10 years ago • 12 comments

Just download it and it'll work!

VictorGijsbers avatar Jun 21 '14 20:06 VictorGijsbers

I've updated Interpreter Sniffing, which is now (at least more) compatible with 6L02. It has been uploaded to the code repository.

VictorGijsbers avatar Jun 21 '14 20:06 VictorGijsbers

I've updated Flexible Windows and Menus for better compatibility. (These are all just trivial changes, the hard stuff is still coming.)

VictorGijsbers avatar Jun 21 '14 20:06 VictorGijsbers

Made a less trivial fix to Flexible Windows, suggested by zarf.

VictorGijsbers avatar Jun 21 '14 20:06 VictorGijsbers

All right, Dannii, I would love it if you could take a look a this. If you follow the above instructions, getting all my updated files, you'll have a Kerkerkruip that compiles to Inform 7 (yes!) and then also to Inform 6 (yes!). And then when the game is started, it crashes with:

Fatal Error: glk_window_open() was called without a window to split, but a window is already open.

If you have any idea what could be causing that, it would be great.

VictorGijsbers avatar Jun 21 '14 22:06 VictorGijsbers

I don't want to invest much time into the old version of FW when I'm in the process of rewriting it. But now that my studies are over for the semester I'll be able to finish my work on it. I'm hoping to get it into a working state in the next few days!

curiousdannii avatar Jun 22 '14 00:06 curiousdannii

Great news! I'm looking forward to it. :-) Given that Glimmr is optional, with FW working we'll be able to start developing Kerkerkruip again. (And maybe updating Glimmr won't be so bad.)

VictorGijsbers avatar Jun 22 '14 11:06 VictorGijsbers

Updated to reflect the fact that you can now just use Github or whatever you use to get the files, and they'll work. (Though not yet in graphics mode.)

One very irritating thing, with the Windows IDE at least: it seems you can't open Extensions in the Materials folder in the Inform IDE. Not a problem if you were using another IDE to edit the extension files, but mighty inconvenient if you weren't.

VictorGijsbers avatar Aug 21 '14 21:08 VictorGijsbers

Yeah. I reported that on the bug tracker already.

curiousdannii avatar Aug 21 '14 21:08 curiousdannii

In the meantime, in Windows Vista or 7 (and probably 8), you can solve the extensions problem with the mklink command. Syntax:

mklink /J "C:\Users.....\Inform\Extensions\Victor Gijsbers" "C:\Users....\Inform\Projects\Kerkerkruip.materials\Extensions\Victor Gijsbers"

that will create a hardlink from the normal Extensions directory to the Kerkerkruip one, which tricks the Windows IDE into seeing the extension files. To be repeated for other authors, if you're working on those files.

(The "..." parts obviously need to be your actual paths.)

VictorGijsbers avatar Aug 24 '14 20:08 VictorGijsbers

Is this the place to ask for help? I got the game running, but there was a runtime problem after answering the screen reader question... then after the opening text, "When you claimed... etc" the game froze up.

Release For Testing -> Gargoyle works, though.

mciul avatar Sep 11 '14 18:09 mciul

That's weird. You don't even get to the part where it asks you for a transcript file? Does the same thing happen when you release the game and start the game file from there? Can you run the nightly build?

VictorGijsbers avatar Sep 11 '14 19:09 VictorGijsbers

I'll have to try this out later... I wasn't asked for a transcript file in Gargoyle, though.

mciul avatar Sep 11 '14 19:09 mciul