hzqst
hzqst
That is probably because the origin of dynamic light in under the floor.
> Bad map design? I don't know if the dynamic light is from map entity or amxx plugin or what but the dynamic light should always stay above the floor...
Why two dynlight at the same time?
yes but not now.
How to repro the bug?
https://github.com/intel/haxm/blob/d29c7cdabb2797cd41f590e52c435eabfcd432d2/core/vtlb.c#L1115 is your friend. note that GPA to HVA mapping is a hard job for vmm host since you are not able to use MmMapIoSpace or MmGetVirtualForPhysical or some other...
redirecting RIP to custom handler at cr3 switching moment is fine when KvaShadow is enabled. something like: ``` // The MOV to CR3 does not modify the bit63 of CR3....
To fix in https://github.com/hzqst/MetaHookSv/issues/130
Should've been fixed since bsp node based culling introduced.
Fixed in https://github.com/hzqst/MetaHookSv/pull/357