hzqst

Results 191 comments of hzqst

That is probably because the origin of dynamic light in under the floor.

> Bad map design? I don't know if the dynamic light is from map entity or amxx plugin or what but the dynamic light should always stay above the floor...

https://github.com/intel/haxm/blob/d29c7cdabb2797cd41f590e52c435eabfcd432d2/core/vtlb.c#L1115 is your friend. note that GPA to HVA mapping is a hard job for vmm host since you are not able to use MmMapIoSpace or MmGetVirtualForPhysical or some other...

redirecting RIP to custom handler at cr3 switching moment is fine when KvaShadow is enabled. something like: ``` // The MOV to CR3 does not modify the bit63 of CR3....

Should've been fixed since bsp node based culling introduced.

Fixed in https://github.com/hzqst/MetaHookSv/pull/357