[Renderer] Worse performance than on vanilla version
Connected to a local dedicated server(NOT listenserver/new game).
GPU: AMD RX580 8gb
CPU: AMD Ryzen 5 1500X

Forgot to mention the screenshots were taken on the same server in the exact same conditions(corner of fy_snow map with default 31 player models). If you need more info, please ask.
Forgot to mention the screenshots were taken on the same server in the exact same conditions(corner of fy_snow map with default 31 player models). If you need more info, please ask.
so there are 31 players on the screenshot?
Yup
That is because every player model was rendered multiple times for shadow map generation or what. Try disabling r_shadow.
Will try. If the big performance impact is because of the shadow maps, can you make a cvar to have player/other non-bsp entities optional?
Tested. r_shadow 0. Game restarted. Same performance.

Could it be BulletPhysics.dll that hurts the performance? the physics calculation is pretty damn heavy with 32 kinematic objects there.
Confirming. As soon as I disabled BP, performance was almost unaffected.
Shouldn't BP not calculate collisions while ragdoll belongs to alive player?
