MetaHookSv
MetaHookSv copied to clipboard
MetaHook (https://github.com/nagist/metahook) porting for SvEngine (GoldSrc engine modified by Sven-Coop)

https://user-images.githubusercontent.com/3608544/179210368-abe3507c-6e99-4a40-bd22-b3fa36bb0bf4.mp4
Please correct if I've done anything wrong somehow :) ``` hostage/hos1.wav,Get me out of here!,Yellow,1.037,[Hostage] ,,, hostage/hos2.wav,"Okay, let's go.",Yellow,1.162,[Hostage] ,,, hostage/hos3.wav,"Okay, let's go.",Yellow,0.914,[Hostage] ,,, hostage/hos4.wav,Let's get the hell out of...
``` ] version Protocol version 48 Engine version 5.0.1.7 (svencoop) Engine build: 11:20:57 Jun 12 2021 (8948) ] mh_pluginlist |index|api| plugin name| plugin version| | 0| v4| SteamScreenshots.dll| 2021-12-06T13:30:23| |...
`r_shadow_angles "45 35 0"`    This is probably related to the same problem too: https://user-images.githubusercontent.com/3608544/174456325-812c2dd0-1cbd-4747-8007-34e25348d36f.mp4
Some entities aren't refracted when observer has certain view angles: https://user-images.githubusercontent.com/3608544/178342691-6552e5ce-45fd-477d-bf49-30f21fe92808.mp4
https://user-images.githubusercontent.com/3608544/177820196-2ed8c4d6-5c96-45c9-990e-d378e27f0c02.mp4
**EDIT**: forgot to mention that I also tested with vanilla version and problem does not exist.  When detailed textures option from advanced tab of video settings is turned on,...
If they could also have blood sprites coming out when you shoot them like in Source it would be awesome. This could also come in useful when testing the ragdoll...