Mission "Piratical Problems" failed
Logs generated with suggestions in #43: piratical_problems_logs.txt
Mission info dump from another character: piratical_problems_dump.txt
Ok, I'm guessing a bit at the code here, but it looks like it should be 2 effects instead of the existing one:
[337]={
{type="nuke", target=1, damageATK=200},
{type="aura", target=1, duration=4, damageATK=40, noFirstTick=true},
}, --Wavebender's Tide
This is what I would do but I'm also guessing the code a little bit. I will test this the next time I see the mission.
It being 1 or 2 effects won't make a difference in this case.
The Corsair Cannoneers are auto-attack spellID 15 instead of 11 in the sim, due to their role being 2 (Ranged (Physical)). They would need entries in overrideAA for missionID 2307 with slot 9 and 12.
The Corsair Wavebenders are auto-attack spellID 15 instead of 11 in the sim, due to their role being 3 (Ranged (Magic)). They would need entries in overrideAA for missionID 2307 with slot 10 and 11.
Hmm, seemed to work for me doing what I had above. At least for this mission (I'm still failing others listed in the issues however).
I'm unsure how you change the overrideAA. I can see the code in vs.lua where it's assigned (line 131 in mine), but I don't understand the format of the field.
For encounters, the key format is 4+2*slot+32*missionID
Using the above formula I added [73846]=0, [73848]=0, [73850]=0, [73852]=0 to overrideAA in vs.lua and it indeed seems to have fixed the problem