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Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.

Results 1275 Hyprland issues
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### Discussion link https://github.com/hyprwm/Hyprland/discussions/10247 ## Description Add an option to `focus_on_close` to focus the last window from the history

0: low prio
type: input

### Discussion link https://github.com/hyprwm/Hyprland/discussions/10632 ## Description: Bar apps from reading / writing to the clipboard via permissions

0: low prio
type: other

### Discussion link https://github.com/hyprwm/Hyprland/discussions/10581 ## Description likely something similar to https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3044

0: low prio
type: input
type: protocols

### Discussion link https://github.com/hyprwm/Hyprland/discussions/10128 ## Description The ANR dialog should always be focusable regardless of any windowrules for focus.

0: low prio
type: input

### Discussion link https://github.com/hyprwm/Hyprland/discussions/10609 ## Description Touch input can't interact with xdg_popups.

1: med prio
type: input

### Discussion link https://github.com/hyprwm/Hyprland/discussions/10605 ## Description self-explanatory. Needs a pid as an argument

0: low prio
type: ipc/plugins

scRGB requires FP16 to work properly #9064 FP16 allows color values outside 0.0-1.0 range. Some shaders aren't ready to handle such values. It makes sense to keep main buffers in...

0: low prio
type: renderer

### Discussion link https://github.com/hyprwm/Hyprland/discussions/10532 ## Description Doing it at the bottom should be relatively simple. Sideways would be quite more complicated. The rendering code there is a mess though, it...

0: low prio
type: renderer

### Discussion link https://github.com/hyprwm/Hyprland/discussions/10522 ## Description mainly fade. Will need a new snapshot type.

0: low prio
type: renderer

### Discussion link https://github.com/hyprwm/Hyprland/discussions/10355 ## Description When subsurfaces overflow the parent, we squish them instead of cropping like we do for the primary surface. This messes up input etc. Repro...

0: low prio
type: renderer