Hyprland
Hyprland copied to clipboard
Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
Hold window from workspace and switch workspace, and then be able to drop it down to a new workspace, along with an animation.
https://user-images.githubusercontent.com/90208727/199522898-b9c3c0c4-642d-4b72-9891-97f5d10a107c.mp4 Ok..say i've set my alacritty windowrule to have some transparency...the first time I focus the app, the opacity is as specified however on opening another app and focusing back...
There are 2 (IMO) deficiencies with the current window swallowing behavior: 1) When you swallow a window, upon closing the window that swallows it, focus is not restored to the...
Pretty often, after I wake up my laptop, Hyprland crashes. Here's the coredump ``` coredumpctl debug 2852 PID: 2852 (Hyprland) UID: 1000 (antoine) GID: 1000 (antoine) Signal: 11 (SEGV) Timestamp:...
I was previously using Hyprland with a RTX 2060, everything was working like a charm. I recently switched to a RX 6600 and Xwayland does not work using Hyprland. Programs...
I have a lowres monitor so this propels me to use very small gaps, this made me didn't notice a very useful feature, the grouped window tab indicator. So it...
Good morning. As the title suggests, today I tried to switch from the NixOS Hyprland module to the Home Manager one, closely following the [official instructions](https://wiki.hyprland.org/Nix/#with-flakes-1) on the wiki. However,...
Reproduction: 1. Start the game iwith launch options: ` -refresh 144 -console -fullscreen -novid -nojoy -high -threads 6 -tickrate 128 +fps_max 0 -forcenovsync +cl_forcepreload 1` 3. Game appears as a...
I got some question while porting my config to hyprland, particularly on focus behaviour in multi monitor situation 1. Is there a way to do `movefocus` to empty workspace ?...
Great project! I've scoured the docs searching for ways to customize the animations and properties of layers. Are there plans on allowing customization of individual layers' animations (fade duration, window...