Hyprland
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GPU spikes after enable/disable `mouse_move_enables_dpms`
Hyprland Version
System/Version info
Hyprland, built from branch HEAD at commit 84ab8d11e8951a6551d1e1bf87796a8589da6d47 (props: bump ver to 0.35.0).
Date: Mon Feb 5 01:59:02 2024
Tag: v0.35.0
flags: (if any)
Bug or Regression?
Bug
Description
Hi,
I was thiking that I had some error in my config, because I have really high iGPU use. But seems that it is related with the mouse_move_enables_dpms
.
See this: https://www.reddit.com/r/hyprland/comments/1anfyrf/config_to_minimal_gpu_use_to_save_battery_life/
The user kakaduuu6996 was trying to help me, but after enable/disable the mouse_move_enables_dpms
he also had this spikes.
Maybe this can be related with: https://github.com/hyprwm/Hyprland/issues/2669, and this https://github.com/hyprwm/Hyprland/issues/3747
I have an CPU: Intel i5-10210U (8) @ 4.200GHz
but kakaduuu6996 uses a Ryzen 7 5700u
.
How to reproduce
Enable the option
misc {
mouse_move_enables_dpms = true
}
And try to disable it....
Crash reports, logs, images, videos
No response
Got exactly the same problem! enabled mouse_move_enables_dpms
problem isn't fixed even after turning it off and changin back to older backup dotfiles.
With vrr on I idle at 0 gpu usage, and very low cpu usage, but when mouse is moved 15-30% gpu usage instantly.
When vrr is off 26% gpu usage at idle. before this setting change there was no issue at all!
what's the issue? enabling it causes gpu spikes or disabling it?
After enabling it. The issue occurs, and doesn't get fixed after turning it off. I'm not quite sure why.
There is another files besides ~/.config/hypr/hyprland.conf
to completely reset hyprland?
Because I tried to clean install without set mouse_move_enables_dpms
and I yet have the spikes.
honestly I think this is unrelated to hyprland?
After enabling it. The issue occurs, and doesn't get fixed after turning it off. I'm not quite sure why.
What fixes it then?
There is another files besides ~/.config/hypr/hyprland.conf to completely reset hyprland?
Nope
This is my config, you see something that can causes these spikes?
monitor=, 1920x1080@60, 0x0, 1
# External Config
source = ~/.config/hypr/mocha.conf
source = ~/.config/hypr/keybinds.conf
source = ~/.config/hypr/startup.conf
source = ~/.config/hypr/windowrule.conf
#env = WLR_DRM_DEVICES,/dev/dri/card1
#env = QT_QPA_PLATFORMTHEME,qt6ct
# Keyboard Layout
input {
kb_layout = br
numlock_by_default = true
follow_mouse = 1
sensitivity = 0 # -1.0 - 1.0, 0 means no modification.
}
general {
gaps_in = 4
gaps_out = 4
border_size = 3
col.active_border = rgba(FF0000FF)
col.inactive_border = rgba(FFFFFFFF)
no_border_on_floating = false
no_cursor_warps = true
layout = dwindle
}
decoration {
rounding = 3
drop_shadow = false
shadow_range = 4
shadow_render_power = 3
blur {
enabled = false
}
}
animations {
enabled = no
# animation = workspaces, 1, 3, default
}
dwindle {
pseudotile = yes # master switch for pseudotiling. Enabling is bound to mainMod + P in the keybinds section below
preserve_split = yes # you probably want this
}
master { #Default from the OG Hyprland Conf
new_is_master = true
}
debug {
# overlay = yes
}
misc {
mouse_move_enables_dpms = true
vfr = true
vrr = 1
# animate_manual_resizes = true
# mouse_move_focuses_monitor = true
disable_splash_rendering = true
disable_hyprland_logo = true
enable_swallow = false
swallow_regex = ^(wezterm)$
focus_on_activate = true
no_direct_scanout = true
# animate_mouse_windowdragging = true
}
well, I'm not sure, but when I change to gnome desktop wayland version I do not have the issue at all.
well, I'm not sure, but when I change to gnome desktop wayland version I do not have the issue at all.
Me either!
sounds like a general issue then unrelated to the config option, though
Have you tried -git?
I am not sure what you mean by:
Have you tried -git?
I suppose that is to git clone and compile/install Hyprland from the version in git. If yes, I compiled it. Yet, I have the same issues.
My iGPU, with mouse moviments has 20% to 40% of use by Hyprland.
This use is when I do circle with mouse.
well it must be, since gpu usage is under hyprland.
Also this kind of gpu usage is present only when mouse is moved when vfr is turned on, but when vfr is turned off it's idling at that gpu usage.
smaller update: I tried downgrading using Downgrade to different versions of hyprland, and I found that at version 0.29 the gpu issue is not present. Anything above this version has this issue on my system. This is with different dotfiles as well, so I think it isn' necessarily a config problem, and maybe mouse_move_enables_dpms did some change not connected to hyprland, that's introducing unreasonable gpu and cpu usage on later versions. (again with vfr turned on its only when mouse is moved, with it off it's all the time, even at idle.) Also any luck reproducing the bug? I believe the issues started to happen right after mouse_enables_dpms was set to true.
git bisect
then please :)
this also happens when I hold down a button for example the letter "d" in my browsers searchfield (firefox), but it doesn't increase the GPU usage to extreme amount when doing the same in a terminal
@vaxerski
❯ git bisect good
2ebfd0c7456eff7e9c03d379d1dfbc611dc26672 is the first bad commit
commit 2ebfd0c7456eff7e9c03d379d1dfbc611dc26672
Author: Vaxry <[email protected]>
Date: Fri Nov 24 10:54:21 2023 +0000
renderer: Move to a full Hyprland GL rendering pipeline (#3920)
Also updates wlroots
.github/workflows/ci.yaml | 2 +-
CMakeLists.txt | 2 +-
flake.lock | 8 +-
flake.nix | 2 +-
src/Compositor.cpp | 5 +-
src/Compositor.hpp | 4 +-
src/debug/TracyDefines.hpp | 9 ---
src/events/Events.hpp | 6 +-
src/events/Misc.cpp | 14 ----
src/events/Windows.cpp | 2 +-
src/helpers/Monitor.cpp | 9 +++
src/helpers/Monitor.hpp | 54 ++++++-------
src/helpers/Region.cpp | 9 +++
src/helpers/Region.hpp | 2 +
src/includes.hpp | 4 +-
src/managers/XWaylandManager.cpp | 10 ++-
src/protocols/Screencopy.cpp | 24 +++---
src/protocols/ToplevelExport.cpp | 62 ++++-----------
src/render/Framebuffer.cpp | 15 ++++
src/render/Framebuffer.hpp | 1 +
src/render/OpenGL.cpp | 109 +++++++++++++++-----------
src/render/OpenGL.hpp | 22 ++++--
src/render/Renderbuffer.cpp | 81 +++++++++++++++++++
src/render/Renderbuffer.hpp | 25 ++++++
src/render/Renderer.cpp | 163 ++++++++++++++++++++++++++++++---------
src/render/Renderer.hpp | 47 +++++++----
subprojects/wlroots | 2 +-
subprojects/wlroots.wrap | 2 +-
28 files changed, 459 insertions(+), 236 deletions(-)
create mode 100644 src/render/Renderbuffer.cpp
create mode 100644 src/render/Renderbuffer.hpp
so... in short, high gpu usage when moving your mouse? That's it?
I assume WLR_NO_HARDWARE_CURSORS is not set?
for me it's not. but setting it makes no difference in my case.
can you try on latest git?
For me it didn't do much (I'm assuming hyprland-git on AUR is the latest build). But again it does it when I move my mouse, but this is when vrr is turned on, but when vrr is off the same gpu usage we are talking about is constant, even at idle, I do have all the animations and such turned off fully.
I have the same behavior as @Danvenrit
With VFR (not VRR) set to true, while not moving my mouse the GPU usage of the Hyprland process is 1%, while moving my mouse the GPU usage of Hyprland goes to 21%.
With VFR set to false, the GPU usage of Hyprland is always 21%, regardless if I move my mouse or not.
Changing VRR does not make any difference on my system.
This is on Arch with hyprland-git 289d952a6ee02f6d54a0899870bbec52ff9a53df on a Zephyrus G15 GA502IV (Ryzen 9 4900HS / Vega 8)
Just installed hyprland-git
for the first time and edited the config a little, turned off drop_shadow
, animations
and set my monitors to how I have them in sway
.
monitor=desc:Samsung Electric Company Odyssey G7 H1AK500000,modeline 1498.25 3840 4192 4616 5392 2160 2163 2168 2316 -hsync +vsync,1920x1080,1,vrr,1,bitdepth,10
monitor=desc:Ancor Communications Inc VG248 DCLMQS078349,1920x1080@60,0x1280,1
monitor=desc:Dell Inc. DELL P2418D MY3ND7B70VLT,1920x1080@60,2810x0,1
- GPU: MD Radeon RX 7900 XTX (radeonsi, navi31, LLVM 16.0.6, DRM 3.57, 6.7.5-arch1-1)
- GPU Driver: 4.6 Mesa 24.0.1-arch1.1
With the mouse not moving my GPU uses ~9W of power. Moving the mouse on the 3840x2160 monitor causes the GPU to 40W and the 1920x1080 monitors to 20W.
On sway
the GPU power only goes up to 12W on the 3840x2160 monitor and stays at ~9W on the 1920x1080 monitors.
EDIT: If this is a different issue please let me know, just didn't want to make a duplicate as this issue seemed related.
I am on commit 7e8bcd67 and issue persist
I have the same behavior as @Danvenrit
With VFR (not VRR) set to true, while not moving my mouse the GPU usage of the Hyprland process is 1%, while moving my mouse the GPU usage of Hyprland goes to 21%.
With VFR set to false, the GPU usage of Hyprland is always 21%, regardless if I move my mouse or not.
Changing VRR does not make any difference on my system.
This is on Arch with hyprland-git 289d952 on a Zephyrus G15 GA502IV (Ryzen 9 4900HS / Vega 8)
Yes it's vfr for me too, my mistake.
With VFR set to false, the GPU usage of Hyprland is 51% in my case. My Monitor runs @ 360Hz
Can also confirm, it seems moving my cursor around firefox increases CPU usage as well and my GPU usage is constantly at 50-70%. Changing VFR does not do anything, neither does changing resolution or turning off shadows/blur and animations. Using the latest hyprland-git.
Can also confirm, it seems moving my cursor around firefox increases CPU usage as well and my GPU usage is constantly at 50-70%. Changing VFR does not do anything, neither does changing resolution or turning off shadows/blur and animations. Using the latest hyprland-git.
is vrr set to 1? because if set to 1 it will always be enabled, and not just for fullscreen apps.
Can also confirm, it seems moving my cursor around firefox increases CPU usage as well and my GPU usage is constantly at 50-70%. Changing VFR does not do anything, neither does changing resolution or turning off shadows/blur and animations. Using the latest hyprland-git.
is vrr set to 1? because if set to 1 it will always be enabled, and not just for fullscreen apps.
Yessir, enabling it does not change anything. I'm not sure if this makes a difference though, since I'm on a 60hz display anyways. By the way, this is on an Intel iGPU, if that matters, not on Nvidia.
@vaxerski on sway I have 0% GPU usage when moving my mouse
found the issue, working on a fix.
I can confirm the fix!
Thank you very much!