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re-meshing based on area

Open mdsumner opened this issue 5 years ago • 0 comments

we really need some kind of subdivision tools, as this shows https://twitter.com/mdsumner/status/1255702228171546624

probably it's related to the barycentric stuff - as in put segmentized vertices along edges, but use interpolation to populate them (what does rgl::subdivision3d do?)

mdsumner avatar Apr 30 '20 12:04 mdsumner