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Custom Shapes based on Paths

Open jamespacileo opened this issue 12 years ago • 0 comments

Hi,

I'm trying to implement a world map based on path coordinates, I don't think that a PathActor can currently behave like a ShapeActor.

It would be useful to have the possibility of defining a Shape's border using a Path.

jamespacileo avatar Feb 20 '13 16:02 jamespacileo