ProjectionMapping
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LPMT - little free Projection Mapping tool for OpenFrameworks
LPMT - Little Projection-Mapping Tool
(C) 2011, HVA - Hermanitos Verdes Architetti / Modena, Italy
LPMT is a little projection-mapping tool for use in our office, it is developed in C++ using OpenFrameworks. It’s based on simple quad warping paradigm, and, though rather simple, can be used to achieve complex and professional projection-mapping sets.
DOWNLOAD:
At the moment LPMT is only available as source code, and we've only tested it on linux systems but thanks to the multi-platform nature of OpenFrameworks it should work out-of-the-box on Windows and OsX too.
up-to-date code (git repository): http://gitorious.org/projection-mapping
for the github fans, the repository is mirrored here: https://github.com/hvfrancesco/ProjectionMapping
if you don't like git, you can find a rarely updated zip file: http://www.hv-a.com/projectTiles/projection-mapping.zip
MAIN FEATURES:
- up to 36 independent layers (remember you can use a solid black quad even as a mask)
- possible content: solid color, images, video, live-cam, slideshows, smoothly changing solid colors, and more ...
- independent transparency setting for each content element
- customizable colorization for each content element
- customizable video speed and volume
- save/load project set to/from xml file
- syncronized start for video elements
- vertex snap function for adjacent quads
- cam snapshot background for rough positioning of quads
- customizable speed for slideshows and color transitions
KEY COMMANDS:
’s' – saves settings to xml (projection_settings.xml in data folder) ‘l’ – loads settings from xml file
‘a’ – adds new quad ‘>’ – go to next quad ‘<’ – go to previous quad '+' - raise active quad position in layers pile '-' - lower active quad position in layers pile ‘z’ – selects first gui page for active quad settings ‘x’ – selects second gui page for active quad settings ‘c’ – selects gui page for active quad corner position fine-tuning ‘q’ – fills window with active quad
‘spacebar’ – toggles projection/setup modes ‘g’ – toggles gui (for quad warping with mouse gui must be switched off) ‘f’ – toggles fullscreen mode ‘w’ – toggles cam snapshot window background ‘r’ – resyncs all videos and slideshows in all quads to starting point ‘1’ – shows general settings page of gui
TODO:
- quad masking (needs some OpenGL-fu)
- controlling settings via OSC messages
CONTACT:
you can contact us at: francesco[at]hv-a.com
this README was last edited by hv_francesco on Wed Feb 23, 2011 19:54 GMT+1, edited 1 times in total.
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