Jeremy HU

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Hi @reduz Currently the packing is pack to a square area, which means the same size with with and height, and the final texture coords is normalized to 0.0 ~...

Ok, after I read the code in [xatlas](https://github.com/jpcy/xatlas/blob/375f3ce14287ca998287d91b91fd7c06dbc1dd2e/xatlas.cpp#L7059), I got what you mean. I will add this parameter for specify the texel size in the following days.

The texel size api is ready: https://github.com/huxingyi/simpleuv/blob/8375bb416a8a8bba9ef7fca65635ceaed0c19b72/simpleuv/uvunwrapper.h#L16 I also removed the Qt dependence.

https://github.com/huxingyi/simpleuv/blob/8375bb416a8a8bba9ef7fca65635ceaed0c19b72/simpleuv/uvunwrapper.h#L21 This can be used to fetch the actual square size, width and height are the same.

Hi @FSSRepo Please see the example here: https://github.com/huxingyi/dust3d/blob/610bc978a8021ee34be33ca45ff90fb14ef444de/src/uvunwrap.cpp#L58

Don't remember if flatpak still requires host repo update, if that's the case, there are too much effort to maintain.

Thanks for reporting. Before it been reviewed and fixed, you can try to use web browser version: https://web.dust3d.org, it's running locally in the browser.

Which file did you downloaded and from where?

Thanks for the info, looks like is Qt OpenGL issue. If I can get a Windows 7 virtual machine configured to test will update here.

@luzpaz Thanks, will release rc9 to fix this.