BlackHole
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payload.h explaining
Hi, i wish to understand how you generated the payload (seemed like shellcode, but its not), just a small pointer to a resource i can learn from.
static unsigned char RawData[] = { 0x4D, 0x5A, 0x90, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xB8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .........................................................................................................
I figured out its a byte array, but how did you generate it? Is it the one that helps build the loaders PE?
Why not directly make your own IMAGE_NT_HEADERS using Microsoft WINAPI?