Huo Yaoyuan
Huo Yaoyuan
There's no warning when building game repo, since most of them haven't enabled nullability yet. InspectCode reports some warnings. There's the diff to fix: ```diff diff --git a/osu.Game/Overlays/Chat/ChatTextBar.cs b/osu.Game/Overlays/Chat/ChatTextBar.cs index...
@smoogipoo I'm still interested, but I didn't have time to think about the design question here. > A Roslyn analyser for this would be quite simple to craft, and I'll...
CodeFactor is complaining about file I don't touch.
Mention me if there is still any issue remaining. I'm a little busy to track a lot of things these days.
 The constants are all correct on Windows. The video test failure shouldn't be my fault since I don't touch anything else.
This will require 2 rounds of deployment: the first one to deploy updated NativeLibs, the second one to update android framework. The CI build accepting updated NativeLibs should not show...
> Is it viable to perhaps move binaries out of `osu.Framework.Android` to the nativelibs project? Seems like that'd be a cleaner resolution. Yes I've considered this option. The downside is...
No, it works fine on my phone, using framework visual tests in Debug. The device is Android 11. Note: I didn't use the updated osuTK binary, but instead create a...
After updating osuTK to net6 compiled version, the Realm issue disappears (tested with framework visual test), but another null pointer dereference appears when testing with full game, even before touching...
Highlight the TBD here: should we (try to) move android native assets into NativeLibs?