humbletim

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here are a few links to existing "JSON scene dialects" found in the wild. (hoping we can compare/contrast some of these at a next meeting to help determine which use...

@robertlong mentioned discovering [Khronos/gLXF](https://github.com/KhronosGroup/glXF/blob/main/specification/2.0/README.md) (spec currently being drafted) example of `.glxf` JSON file: ```json { "asset": { "version": 2.0, "experience": true }, "assets": [ { "name": "Soccer Player", "uri": "soccer_player.gltf",...

another interesting example that supports referring to specific named nodes in an external resource. - [Iron Engine Scene.json Example](https://github.com/armory3d/iron_examples/blob/master/json/Assets/Scene.json) ```json ... "name": "Scene.json", "objects": [ { "data_ref": "mesh_Cube.json/Cube", "dimensions": [...

thanks for the feedback; fixed in v1.2.1

> Would you like to try contributing this? Thanks for the ping! I'm definitely interested in contributing to a solution. I believe I have a good grasp of where the...

That's a great question. You're right to check—that D124411 review was for ELF, but it directly led to this follow-up patch that specifically added the feature to `lld-link` for Windows/COFF:...