RetroUnityFE
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Question: Is it working with il2cpp scripting backend on android build?
I've read your solution with android platform but it doesn't work for me on Android 7.0. Is the ip2cpp same as mono on android build? il2cpp give me error: "libdl" not found. When i put mgba_libretro_android.so in Plugins folder, i have that file in my device but size is 0kb. 0,9mb when i put it in streaming assets...