Stateful Scenes switches keep turning off
Hello! First of all, great praise for the perfect application!
In core version 2025.4.1, Stateful Scenes version 1.6.4 unfortunately no longer works.
The switch status keeps getting reset, no matter what settings I use: Currently, for example, Debounce Time: 3.0 sec Ignore Unavailable: ON Restore On Deactivate: OFF Tolerance: 1 Transition Time: 0.5 sec.
It's such a shame, because all my lamp controls no longer work! Could you take a look at why the error occurs and fix it with a release? Many thanks and greetings from Switzerland. Reto
Oh, and one more thing: I completely uninstalled Stateful Scenes, restarted Home Assistant, and then reinstalled and configured Stateful Scenes. Unfortunately, that didn't help either. Help. Reto
Hello Hugo Quick question: Are you working on fixing this error? Or do you know what might be causing this error? Thank you very much for your help. Reto
I have the same problem. Can you please give an update to this issue? Have a scene with three light ans one shelly. When scene goes on stateful switch also turns to on, but after some seconds it went back to off, also all entities in the related scene are still on. I tested to increase debouncing time to 10 seconds but this does not help
I discovered a temporary solution:
- Change each HOAS scene slightly in live mode and save it again (for example, I only changed one lamp by 1%).
- After all the scenes have been changed and saved...
- Reload the stateful scene integration with the three dots on the right (Picture).
- Now the stateful scene switches work again.
- In my case, however, I had to turn all the switches on and off a few times before all the lamps were switched according to the scene. Conclusion: Strange behavior, but for me the switches are working again for now and hopefully they will stay that way. Maybe this will help the developer find and fix the problem. Thanks and regards, Reto
Still an issue in 1.7.2, I tried the solution OP said but it's still impossible to use atm
I may have fixed this in #220 (released in 1.4.7)