FFO-FishNet-Floating-Origin
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Adds supports for massive multiplayer worlds with FishNet and Unity
I found this function for renderers which allows you to manually cull them without tampering with its enabled state. This then allows for the user to still use enabled for...
`Library\PackageCache\com.hudmarc.fishnet-floating-origin@915b287eed\Runtime\FOCondition.cs(55,43): error CS0115: 'FOCondition.Clone()': no suitable method found to override ` Getting this problem when I'm using then newest fishnet 4.1.0R and FFO. 
Hi, Just checking out the project and saw the note about the refactor in progress Is that still planned, is it coming soon? Just trying to figure out if I...