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Host can generate NRE when loading a planet that a client is building on

Open PhantomGamers opened this issue 4 years ago • 1 comments

as in, when the host is arriving on the planet

image

This might already be fixed with the currently method we are using in master, but the problem with the method being used now is that clients can receive multiple items back when they are dismantling items due to PlayerAction_Build.DoDismantleObject() potentially running multiple times

PhantomGamers avatar Jul 19 '21 06:07 PhantomGamers

With #377 this can be triggered from the LoadPlanetData function calling CreateRenderingBatches() hmm image

EDIT: This was actually a different issue, fixed in that PR.

PhantomGamers avatar Jul 22 '21 04:07 PhantomGamers