Hyper Sonic
Hyper Sonic
For 2D demos using the tilemap: In Platformer 2D, I noticed this tilemap break:  due to Rendering Texture Origin being by default (0, 0) which means centered, causing tiles...
I opened a new branch for Demo Platformer 2D porting: https://github.com/hsandt/godot-demo-projects/tree/4.0-dev-platformer I will send a PR when I get something decent to play. Unless you prefer that I regularly send...
> You could open a draft PR now, or wait later and open a full PR directly. I personally prefer opening a draft PR as soon as I have something...
If you have trouble with the camera being too zoomed out in your demo, mind that the Zoom factor convention has been reversed: it now zooms in when the value...
So, how do we publish the demos already ported to Godot 4.0, now that it's out? I'm thinking in particular about 2D platformer which recently reached a decent state thanks...
As an alternative, to get something done more quickly, could we add a button to open the projects.txt file from the Preferences? > Projects Directory: [the main project dir] Additional...
Ah, nice, I missed that PR in the middle. Also, after re-reading this from OP: > when creating a new project, prompt to select a custom dir and from 2nd...
I like the second suggestion, I extracted it into its own issue (see "mentioned" above) and added info about config.version vs android.json version.
For comments, a bug prevents them from being ignored even when the option to ignore is enabled: https://github.com/lukeleppan/better-word-count/issues/82
It also surprised me, then I found these older issue https://github.com/godotengine/godot/issues/62120 and its PR https://github.com/godotengine/godot/pull/67534 which show that the 3rd slider was L (lightness) at some point, which would explain...