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Star Wars Lethal Alliance - loading screen issues

Open Dreamer-4pda opened this issue 12 years ago • 36 comments

34:58:532 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate 34:58:532 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm() 34:58:532 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:532 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:532 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:537 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:537 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate 34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm() 34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:553 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:553 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate 34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm() 34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:570 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:570 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:581 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:581 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate 34:58:581 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm() 34:58:581 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:581 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:582 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:586 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:586 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate 34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm() 34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:604 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:604 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate 34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm() 34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:620 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:620 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:634 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:634 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate 34:58:634 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm() 34:58:634 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:643 user_main W[HLE]: /Developer/PPSSPP/Core/HLE/sceIo.cpp:1389 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 09ffe5a0) 34:58:647 AudioWorkerT I[HLE]: /Developer/PPSSPP/Core/HLE/sceKernelThread.cpp:2089 sceKernelExitThread(0) 34:58:647 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceAudio.cpp:102 sceAudioOutputPannedBlocking() - channel not reserved 34:58:647 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceAudio.cpp:102 sceAudioOutputPannedBlocking() - channel not reserved 34:58:698 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm() 34:58:698 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:295 UNIMPL sceNetAdhocTerm() 34:58:698 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:180 UNIMPL sceNetTerm() 34:58:699 user_main I[HLE]: /Developer/PPSSPP/Core/HLE/sceMpeg.cpp:1042 sceMpegFinish(...)

Star Wars Lethal Alliance - USA 1.02 / EUR 1.01

Dreamer-4pda avatar Jul 30 '13 09:07 Dreamer-4pda

Please mention what is the issue you got and not just cut and paste the log here .

dbz400 avatar Jul 30 '13 09:07 dbz400

I get Issue in game menu, after choose difficult PPSSPP Mac OS build

Dreamer-4pda avatar Jul 30 '13 09:07 Dreamer-4pda

So does it hang, or crash, or you just get this log output?

hrydgard avatar Jul 30 '13 09:07 hrydgard

Image freezing, emulator window not response, console logs non stop.

Dreamer-4pda avatar Jul 30 '13 10:07 Dreamer-4pda

Any improvement here? We have stubs for sceUtilityGameSharingUpdate. The log should hopefully be different, at least.

-[Unknown]

unknownbrackets avatar Oct 14 '13 15:10 unknownbrackets

It is not working .Probably it is video issue

02:38:767 user_main E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File SCN01E.STE not found 02:38:767 user_main E[IO]: HLE\sceIo.cpp:1169 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/DATAPSP/MOVIES/SCN01E.STE, 00000001, 0000 0284) - file not found 02:38:781 idle0 E[IO]: HLE\sceIo.cpp:367 Unable to complete IO operation on disc0:/PSP_GAME/USRDIR/DATAPSP/MOVIES/SCN01E.PMF 02:38:781 user_main E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File SCN01E.STE not found 02:38:781 user_main E[IO]: HLE\sceIo.cpp:1169 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/DATAPSP/MOVIES/SCN01E.STE, 00000001, 0000 0284) - file not found

dbz400 avatar Jan 26 '14 16:01 dbz400

Those paths look questionable. Can anyone JpcspTrace sceIoOpen?

sceIoOpen 0x109F50BC 3 sxx sceIoOpenAsync 0x89AA9906 3 sxx

-[Unknown]

unknownbrackets avatar Jan 26 '14 17:01 unknownbrackets

@unknownbrackets @hrydgard game boots fine. But there are strange black screens during menus and loading transitions, also the image is too bright (Buffer render on, when off I get black screen ingame, maybe related to #6117?):

image Debuglog: http://goo.gl/X9Ln8Z

Software rendering has a lot of glitches but brightness is fine: image

Screenshot in real hardware: 20140527141605

I also notice that intro movies and cinematics play too fast, while sounds play at normal speed. Even disabling multithread/IO options. This issue also happens on real hardware when CPU speed is set to other value than default. In default CPU speed there is no desync.

ppmeis avatar May 27 '14 12:05 ppmeis

May be you can test the framebuffer-clut branch

ulus10188_00000

dbz400 avatar May 27 '14 15:05 dbz400

@raven02 could you please share a download of that branch? Much appreciated :D.

ppmeis avatar May 27 '14 15:05 ppmeis

The latest git build has it now.

-[Unknown]

unknownbrackets avatar Jun 08 '14 22:06 unknownbrackets

@unknownbrackets now it looks fine: image

I notice if you leave block transfers options enable emulator crashes. Also movies still has desync issues.

ppmeis avatar Jun 08 '14 23:06 ppmeis

Darn, crashes? Can you get a debug log of a crash? Wondering what block transfer does it.

-[Unknown]

unknownbrackets avatar Jun 08 '14 23:06 unknownbrackets

@unknownbrackets here's debuglog: http://goo.gl/G2QpcP

ppmeis avatar Jun 08 '14 23:06 ppmeis

Hmm, I don't even see any block transfers. Maybe it crashed before flushing the log. Hmm. I do see a memset(), but not sure why it wouldn't be safe.

-[Unknown]

unknownbrackets avatar Jun 08 '14 23:06 unknownbrackets

@unknownbrackets I can send you the same log with block transfer disable: http://goo.gl/oChA0B

ppmeis avatar Jun 08 '14 23:06 ppmeis

I wonder if it's related to the loadexec.

-[Unknown]

unknownbrackets avatar Jun 09 '14 00:06 unknownbrackets

Is it still crashing?

-[Unknown]

unknownbrackets avatar Jul 01 '14 07:07 unknownbrackets

@unknownbrackets tried lastest build. It's not crashing now if block transfer is enable.

Desync movies and black screens during load times are still there. I tried setting CPU clock to 222 (default speed in real PSP) and even enable real cpu sync, but they don't help either.

ppmeis avatar Jul 01 '14 20:07 ppmeis

Have improvements in block transfers made any difference here?

-[Unknown]

unknownbrackets avatar Mar 02 '15 03:03 unknownbrackets

That loading screen still black,in software rendering it's showing up though.

GE debugger 01

daniel229 avatar Mar 02 '15 07:03 daniel229

Hmm, the prim you have is a clear. Any breakpoint hits on that memory?

-[Unknown]

unknownbrackets avatar Mar 02 '15 07:03 unknownbrackets

This function 02

full function https://gist.github.com/daniel229/252243fd8e9542fb26f1

daniel229 avatar Mar 02 '15 07:03 daniel229

Should be this noe drawing the loading screen,and the texture is black

03

daniel229 avatar Mar 02 '15 08:03 daniel229

It looks like that dmac memcpy should be copying between the two framebuffers. I wonder why it's not doing it though? sceDmacMemcpy should work.

In Core/HLE/sceDmac.cpp, what if you take this:

    if (Memory::IsVRAMAddress(src) || Memory::IsVRAMAddress(dst)) {
        skip = gpu->PerformMemoryCopy(dst, src, size);
    }

And make it:

    if (Memory::IsVRAMAddress(src) || Memory::IsVRAMAddress(dst)) {
        skip = gpu->PerformMemoryCopy(dst, src, size);
        NOTICE_LOG(HLE, "sceDmacMemcpy %08x -> %08x (%x): handled by gpu=%d", src, dst, size, skip);
    } else {
        NOTICE_LOG(HLE, "Non-VRAM sceDmacMemcpy %08x -> %08x (%x)", src, dst, size);
    }

It should log "04000000 -> 04044000 (44000): handled by gpu=1", but it seems like it will be logging "handled by gpu=0". Either way, does it log this every frame or just once?

-[Unknown]

unknownbrackets avatar Mar 02 '15 08:03 unknownbrackets

log 1 time handled by gpu=1 01

daniel229 avatar Mar 02 '15 09:03 daniel229

I think it not that function,the background appearing before sceMpegInit() in software rendering. It loads the background right after

I[UTIL]: HLE\sceUtility.cpp:190 0=sceUtilityLoadAvModule(0)
I[UTIL]: HLE\sceUtility.cpp:190 0=sceUtilityLoadAvModule(1)
I[UTIL]: HLE\sceUtility.cpp:190 0=sceUtilityLoadAvModule(3)

So probably these affect the background

user_main    I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00000000 : 480 x 272 x 0
user_main    W[G3D]: Common\FramebufferCommon.cpp:522 Memcpy fbo upload 04400000 -> 04000000
user_main    W[G3D]: GLES\TextureCache.cpp:413 Render to texture with incompatible formats 3 != 0 at 00000000

daniel229 avatar Mar 02 '15 09:03 daniel229

Tested with latest build. Still same issues during loading screens, also sound in videos are desync: image

ppmeis avatar Jul 25 '15 20:07 ppmeis

Tested with latest build. Same status.

ppmeis avatar Dec 06 '15 22:12 ppmeis

These issues still exist in the latest v1.7.1 builds. No advances in the last 3 years seem to have helped.

JimsAlliance avatar Nov 10 '18 16:11 JimsAlliance