GRIPSHIFT USA VER has problems loading saves, they are corrupted
Game or games this happens in
GRIPSHIFT
What area of the game / PPSSPP
When i play the game and later on when I try to play my save again, it says its corrupted
Even while YOU ARE PLAYING the game itself, it says that the save is corrupted
SAVE HERE:
What should happen
It should be able to save and load.
Logs
No response
Platform
Android
Mobile device model or graphics card (GPU)
Release CPU: GenuineIntel ABI: x86-64 OS: Microsoft Windows 10 (x64) 10.0.19041 Page Size: 4096 bytes RW/RX exclusive: No 3D API: Vulkan API version: 1.3.0 Device API version: 1.3.260 Vendor: NVIDIA VendorString: NVIDIA GeForce RTX 3050 Laptop GPU Driver: 546.80.0.0 Depth buffer format: D24_S8 Refresh rate: 144.00 Hz
PPSSPP version affected
v1.19.3-358-gc24e8f84e6
Last working version
No response
Graphics backend (3D API)
Vulkan
Checklist
- [x] Test in the latest git build in case it's already fixed.
- [x] Search for other reports of the same issue.
- [x] Try resetting settings or older versions and include if the issue is related.
- [x] Try without any cheats and without loading any save states.
- [x] Include logs or screenshots of issue.
Btw, are you loading it from save state before loading the save data?
No, not using that at all, i actually have all the track that can be downloaded on the OFFICIAL SITE (its a miracle its still up, https://gripshiftgame.com/psp/download_tracks.php) so i dont know if thats causing any issues, even if i reinstall all 25 tracks, it still says corrupted.
I dont even know how i could show the log output, in order to know why the game thinks the save is corrupted.
So, what could be happening here?
On top of this, it seems like the music is stuck on a short loop and does not play fully, weird.
To start with I checked the music, since I'd really expect it to play correctly with the latest atrac changes. And indeed, there doesn't seem to be any issue at all, except that all the tracks (at least in the early game) are super repetitive, it does feel like they restart, but they don't actually - they just have lots of repetition within them.
This can be confirmed by looking at the playback state in the ImDebugger while playing, it behaves very sensibly:
Additionally, saving seems to work correctly in the European version at least - I just played a couple of levels, shut down and started again, with no issues saving or loading progress... Strange. Tested on PC and Android.
To start with I checked the music, since I'd really expect it to play correctly with the latest atrac changes. And indeed, there doesn't seem to be any issue at all, except that all the tracks (at least in the early game) are super repetitive, it does feel like they restart, but they don't actually - they just have lots of repetition within them.
This can be confirmed by looking at the playback state in the ImDebugger while playing, it behaves very sensibly:
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Then why does it seem to only loop a smalll sample in my machine? I will provide audio evidence later on.
Now on v1.19.3-656-gf2a3457a43, it no longer loops the music, weird.......
Additionally, saving seems to work correctly in the European version at least - I just played a couple of levels, shut down and started again, with no issues saving or loading progress... Strange. Tested on PC and Android.
Are my specs bad, in that case?
CPU: GenuineIntel ABI: x86-64 OS: Microsoft Windows 10 (x64) 10.0.19041 Page Size: 4096 bytes RW/RX exclusive: No 3D API: Vulkan API version: 1.3.0 Device API version: 1.3.275 Vendor: Intel VendorString: Intel(R) Iris(R) Xe Graphics Driver: 0.405.1237 (001954d5) Depth buffer format: D24_S8 Refresh rate: 60.00 Hz
I don't think this is a spec related issue. But there may be some difference with saving between US and Euro versions. As for audio, glad it works now at least, not sure what might have fixed it exactly.
Maybe related to https://github.com/hrydgard/ppsspp/pull/20988