Should switch the non-app-store iOS build to use statically linked MoltenVK
Game or games this happens in
None
What area of the game / PPSSPP
Compile the iOS version of Master, switch the rendering engine after entering the APP into Vulkan and restart the app!
What should happen
Compile the iOS version of Master, switch the rendering engine after entering the APP into Vulkan and restart the app!
Logs
No response
Platform
iOS
Mobile device model or graphics card (GPU)
Apple A17 Pro GPU
PPSSPP version affected
v1.17.1-681-g8600e81c62
Last working version
v1.17.1-334-g1786a4ddb0
Graphics backend (3D API)
Vulkan
Checklist
- [X] Test in the latest git build in case it's already fixed.
- [X] Search for other reports of the same issue.
- [ ] Try resetting settings or older versions and include if the issue is related.
- [ ] Try without any cheats and without loading any save states.
- [ ] Include logs or screenshots of issue.
Yeah, the Vulkan loader is linked differently in the non-AppStore build and I haven't tested that path. needs work. I'll probably switch to static linking in this build too, should take care of it.
Yeah, the Vulkan loader is linked differently in the non-AppStore build and I haven't tested that path. needs work. I'll probably switch to static linking in this build too, should take care of it.
Okay, look forward to it!
@zwtderek1986 Main branch bundled an out of time dylib. Try this and check if it helps: https://halo-michael.github.io/ipas/PPSSPP_0v1.17.1-714-g3444c32097.ipa
@zwtderek1986主分支捆绑了一个过时的 dylib。尝试一下并检查它是否有帮助: https://halo-michael.github.io/ipas/PPSSPP_0v1.17.1-714-g3444c32097.ipa
Thanks!