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Stein's Gate wrong image transitions/backgrounds

Open TheParagone opened this issue 2 years ago • 6 comments

Game or games this happens in

ULJM05887

What area of the game

Happens on some specific transitions throughout the game.

What happens

Currently whenever a background transitions instead of said background you get a picture of a menu screen or screens like that. I have had it happen and that background was replaced by the menu screen, loading screen text and load file screen.

What should happen

The background should transition properly, those weird screens shouldn't be showing up.

GE frame capture

ULJM05887.zip

Platform

Android

Mobile phone model or graphics card

Realme GT2

PPSSPP version affected

v1.16.3

Last working version

No response

Graphics backend (3D API)

OpenGL / GLES

Checklist

  • [X] Test in the latest git build in case it's already fixed.
  • [X] Search for other reports of the same issue.
  • [X] Try resetting settings or older versions and include if the issue is related.
  • [X] Try changing graphics settings to determine if one causes the glitch (especially speed hacks or enhancements/replacements.)
  • [X] Include logs or screenshots of issue.

TheParagone avatar Sep 27 '23 21:09 TheParagone

Here is a video showing the issue.

TheParagone avatar Sep 27 '23 21:09 TheParagone

The video is kind of incomprehensible without knowing the game - can you tell me the time in it where something is wrong?

Also, I think this is likely something similar to #13529 , in which case you can probably play this fine using the software renderer as a temporary solution, as it doesn't look very graphically intensive - although might still be too much for a phone.

hrydgard avatar Sep 27 '23 22:09 hrydgard

The video is kind of incomprehensible without knowing the game - can you tell me the time in it where something is wrong?

Also, I think this is likely something similar to #13529 , in which case you can probably play this fine using the software renderer as a temporary solution, as it doesn't look very graphically intensive - although might still be too much for a phone.

I made this other video with software renderer enabled to compare. In the original video I sent the background gets replaced by some sort of screencap of the dialogue (notice that the end of the text is cut off). This happens with different other images, so instead of seing the repeating text you might end up seeing a menu screen instead of the background that's supposed to be there.

TheParagone avatar Sep 28 '23 07:09 TheParagone

Thanks, now I see it. That's weird indeed!

Good that it works in the software renderer though, at least. But of course should be looked into at some point and fixed.

hrydgard avatar Sep 28 '23 09:09 hrydgard

Thanks, now I see it. That's weird indeed!

Good that it works in the software renderer though, at least. But of course should be looked into at some point and fixed.

Seems to be extremely similar to the one in the other thread (BlockTransferAllowCreateFB). Is there a way I can test that to see if it solves anything?

I have noticed too that software renderer has some lag on a Snapdragon 888, which is a shame.

TheParagone avatar Sep 28 '23 14:09 TheParagone

@hrydgard I was thinking that maybe the new delayed redbacks in #16916 could maybe be used for this since they worked nicely on Danganronpa (if they are not). I have no technical knowledge about it though, so I'm probably wrong. Either way I made another video showing more clearly the issue, which seems to also be the same as #18912.

TheParagone avatar Mar 07 '24 09:03 TheParagone