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SSX on tour ppsspp no hud

Open pepo134 opened this issue 7 years ago • 24 comments

When i'm playing ssx on tour ppsspp, there is no hud even when i enable it in the in game settings.i tried older versions od emulator but still the same result.im using Lenovo Tab 2 A8-50F running android 5.1.sorry for my bad english screenshot_2017-12-10-20-59-53

pepo134 avatar Dec 10 '17 20:12 pepo134

Does this happen both with OpenGL and Vulkan? Does it happen on PC (just to validate what the issue is)?

It looks like an older version may have shown it, based on #4591, so this is probably device or settings specific. Have you tried using default settings (even if they are slower)?

-[Unknown]

unknownbrackets avatar Dec 11 '17 06:12 unknownbrackets

I'm using opengl, don't know about vulkan or pc. I tried different settings, but even with default settings it's still the same.

pepo134 avatar Dec 11 '17 12:12 pepo134

Tested with latest build. Default settings Vulkan: image

Default settings OpenGL: image

ppmeis avatar Dec 13 '17 10:12 ppmeis

Latest version, opengl, default settings. Thanks for the help but it's still the same screenshot_2017-12-13-18-04-52

pepo134 avatar Dec 13 '17 17:12 pepo134

Maybe it's an issue related to your GPU or something. I have this game on my PC, will test it later on my phone with same GPU as yours.

GuilhermeGS2 avatar Dec 13 '17 18:12 GuilhermeGS2

Same issue here, it's something related to Mali T720 or even Mali series.

GuilhermeGS2 avatar Dec 14 '17 00:12 GuilhermeGS2

PPSSPP Gitbuild v1.8.0-285 still no Heads Up Display (HUD) Screenshot_2019-06-13-15-55-45

Phone Specifications

Android 5.1 Mali-450 MP Octacore 2GB RAM

ghost avatar Jun 13 '19 07:06 ghost

Screenshot_20200303-205854 PPSSPP v1.9.3-367 still no hud :(

ghost avatar Mar 03 '20 13:03 ghost

Could you try exporting a GE frame dump? These help a lot.

See here for instructions - it's not hard and works on Android too: https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump

You can zip that and then drag and drop it into a reply here.

-[Unknown]

unknownbrackets avatar Mar 03 '20 14:03 unknownbrackets

@unknownbrackets here ULES00192-recording.ppdmp.zip

ghost avatar Mar 04 '20 05:03 ghost

The HUD starts drawing at 510/531.

It's drawn using:

  • Transform, float uv/pos, 8888
  • minz=ff, zcenter=32895, zscale=32640, otherwise typical viewport
  • Standard blending
  • Alpha/stencil masked
  • Depth clamp, but Z is a reasonable value (well, it's 255, so inside minz...)
  • Lighting disabled

Not seeing anything obviously complex about this draw for Mali to miss it...

-[Unknown]

unknownbrackets avatar Mar 04 '20 07:03 unknownbrackets

On Realme C2 the HUD displays properly on OpenGL Screenshot_2020-03-22-22-24-56-18_2f85358b2198d26f8aca533d68bee793

Panderner avatar Mar 22 '20 14:03 Panderner

What's wrong with mali GPU's 🤦

ghost avatar Apr 01 '20 03:04 ghost

You tell me :/

hrydgard avatar Apr 01 '20 05:04 hrydgard

@hrydgard can you reproduce this issue on your Samsung exynos MALI-GPU?

ghost avatar May 18 '20 12:05 ghost

HUD is correct on SW rendering 🤔 Screenshot_20200604-165722

ghost avatar Jun 04 '20 08:06 ghost

Screenshot_2021-03-08-08-21-55-239_org ppsspp ppsspp PPSSPP v1.11.3 Vulkan Redmi 9 :)

ghost avatar Mar 08 '21 00:03 ghost

Does it still happen in OpenGL on the same device? Or does that mean some newer driver fixed it?

-[Unknown]

unknownbrackets avatar Mar 14 '21 23:03 unknownbrackets

@Gamemulatorer how's your Redmi 9 looks like in OpenGL?

Panderner avatar Mar 15 '21 13:03 Panderner

OpenGL still no hud using v1.11.3 :( Screenshot_2021-03-15-22-39-07-628_org ppsspp ppsspp

ghost avatar Mar 15 '21 14:03 ghost

Mali G52 MC2 GPU still no hud using latest git build Screenshot_2021-05-02-21-20-18-002_org ppsspp ppsspp

ghost avatar May 02 '21 13:05 ghost

OpenGL Software. Screenshot_2021-09-14-07-05-02-541_org ppsspp ppsspp

ghost avatar Sep 13 '21 23:09 ghost

I wonder if the depth is just being clipped. In accurate or non-accurate, it's right against the clipping line (255 / 65535). I've seen issues on GLES before, where the values passed in for depth range or clear don't actually match (based on centers) the values used by rendering.

-[Unknown]

unknownbrackets avatar Oct 11 '22 07:10 unknownbrackets

I know, old topic... but 7 years later in 2024 SSX on Tour, on Powkiddy RGB30 handheld, running newest ArkOS (RetroArch/EmulationStation based, but using standalone PPSSPP), still no HUD for the game which kinda makes it unplayable... have I missed anything in all these years? Any fix? (this topic is still open which is the only reason why I'm posting!).

Dochartaigh avatar May 23 '24 19:05 Dochartaigh