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Stop-Sprint feature pls🥺

Open asynchunk opened this issue 1 year ago • 4 comments

stop-sprint boolean you can find it on windspigot fork github commits:If hits should stop sprinting, if enabled then players need to sprint reset to deal more knockback

asynchunk avatar Apr 16 '24 18:04 asynchunk

It is unclear, what you want to have implemented, at least provide a link or more context. If a player hits an entity he will stop sprinting on the client side, even if its just shortly, the server can't really do much about that.

FirephoenixX02 avatar Apr 20 '24 08:04 FirephoenixX02

It is unclear, what you want to have implemented, at least provide a link or more context. If a player hits an entity he will stop sprinting on the client side, even if its just shortly, the server can't really do much about that.

https://github.com/Wind-Development/WindSpigot/blob/master/WindSpigot-Server/src/main/java/net/minecraft/server/EntityHuman.java#L1092

asynchunk avatar Apr 24 '24 20:04 asynchunk

It is unclear, what you want to have implemented, at least provide a link or more context. If a player hits an entity he will stop sprinting on the client side, even if its just shortly, the server can't really do much about that.

I think that the meaning is this:

  • Hits temporarily stop sprinting, yes.
  • Remove the KB increase from that sprint 'resetting' and make it only work with manual sprint resetting.

Coccocoahelper avatar Jul 12 '24 17:07 Coccocoahelper

It is unclear, what you want to have implemented, at least provide a link or more context. If a player hits an entity he will stop sprinting on the client side, even if its just shortly, the server can't really do much about that.

I think that the meaning is this:

  • Hits temporarily stop sprinting, yes.
  • Remove the KB increase from that sprint 'resetting' and make it only work with manual sprint resetting.

Exactly tysm

asynchunk avatar Jul 12 '24 17:07 asynchunk