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[UNMAINTAINED] Real-time path tracing on the web with three.js

Results 62 ray-tracing-renderer issues
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How to make a transparency mask, I have tried everything I can't do it.

feature request

Hello! Is it possible to replace the HDR scene with a black background, but keep hdr`s reflectivity on the object?

question

When we ray trace an object which is set to transparent but whose opacity level is set to 1, the raytracer overwrites the opacity value with its own value. In...

feature request

If you set the texture to repeat over a surface, the texture does not repeat while doing ray tracing and resorts to 1 large texture over the entire surface. Here...

feature request

Is there a way to adjust the polygon offset factor of the material in this ray-tracer as geometries that are really close to each other are z-fighting. The three.js real-time...

feature request

# Context This engine is intended to be used as a drop-in replacement to Three.js’s `WebGLRenderer`. # Problem It tends not to work as a drop-in replacement out-of-the-box, because the...

good first issue
feature request

Hi, I was giving this renderer a try on a project https://tympanus.net/codrops/2019/09/17/how-to-build-a-color-customizer-app-for-a-3d-model-with-three-js/ However, I only get these erros on the console and no output at all: WebGL: INVALID_VALUE: texStorage2D: invalid...

question

If I just add the texture attached below to a box in the default test scene provided in the master branch, the image starts burning after a few seconds and...

bug
question

I guess it must exist, but I can't get my hands on it. Is there a gbuffer, zbuffer, material buffer in bitmap / array somewhere? I may have searched poorly?...

help wanted
question

The renderer currently supports lighting in the form of our new HDRI `EnvironmentLight`, as well as Three's [DirectionalLight](https://threejs.org/docs/#api/en/lights/DirectionalLight). We'd like to continue extending this cross-compatibility with Three.js. The most useful...

enhancement
good first issue