ray-tracing-renderer
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[UNMAINTAINED] Real-time path tracing on the web with three.js
How to make a transparency mask, I have tried everything I can't do it.
Hello! Is it possible to replace the HDR scene with a black background, but keep hdr`s reflectivity on the object?
When we ray trace an object which is set to transparent but whose opacity level is set to 1, the raytracer overwrites the opacity value with its own value. In...
If you set the texture to repeat over a surface, the texture does not repeat while doing ray tracing and resorts to 1 large texture over the entire surface. Here...
Is there a way to adjust the polygon offset factor of the material in this ray-tracer as geometries that are really close to each other are z-fighting. The three.js real-time...
# Context This engine is intended to be used as a drop-in replacement to Three.js’s `WebGLRenderer`. # Problem It tends not to work as a drop-in replacement out-of-the-box, because the...
Hi, I was giving this renderer a try on a project https://tympanus.net/codrops/2019/09/17/how-to-build-a-color-customizer-app-for-a-3d-model-with-three-js/ However, I only get these erros on the console and no output at all: WebGL: INVALID_VALUE: texStorage2D: invalid...
If I just add the texture attached below to a box in the default test scene provided in the master branch, the image starts burning after a few seconds and...
I guess it must exist, but I can't get my hands on it. Is there a gbuffer, zbuffer, material buffer in bitmap / array somewhere? I may have searched poorly?...
The renderer currently supports lighting in the form of our new HDRI `EnvironmentLight`, as well as Three's [DirectionalLight](https://threejs.org/docs/#api/en/lights/DirectionalLight). We'd like to continue extending this cross-compatibility with Three.js. The most useful...