ray-tracing-renderer
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Block shadows in GLTF model
Hello !
On rendering the below model in raytracing mode, I get weird black patches on the model. The same model when rendererd in realtime feels fine. What is the reason for this ?
I have attached pictures as well as link to download the coconut model :
GLTF file link : https://gofile.io/d/ezxD2y
Update: On removing the fibres the model looks fine in raytracing mode . So is this to do with the BVH structure in the raytracer ?