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Handle vertexColors: true in meshStandardMaterial

Open matt-42 opened this issue 5 years ago • 2 comments

Hi,

When using meshStardardMaterial, the renderer does not load vertex colors when the material.vertexColors is true. Is it a bug ? Or just a not-yet-implemented-feature ?

matt-42 avatar Aug 26 '20 12:08 matt-42

I made a PR that fixes this: https://github.com/hoverinc/ray-tracing-renderer/pull/153

matt-42 avatar Aug 26 '20 15:08 matt-42

@matt-42 thanks for submitting the PR! We'll take a look this week.

elfrank avatar Sep 02 '20 00:09 elfrank