ray-tracing-renderer
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Handle vertexColors: true in meshStandardMaterial
Hi,
When using meshStardardMaterial, the renderer does not load vertex colors when the material.vertexColors is true. Is it a bug ? Or just a not-yet-implemented-feature ?
I made a PR that fixes this: https://github.com/hoverinc/ray-tracing-renderer/pull/153
@matt-42 thanks for submitting the PR! We'll take a look this week.