Horde3D
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converter scale option
From the forum: http://horde3d.org/forums/viewtopic.php?f=3&t=393&hilit=scale+model
The converter should have a scale option, as not all assets come from the same place. I will look into this, but I"m not sure how this works with animation? I would assume apply the scale to everything except rotations?
Animation has scale parameter for node for each frame. So, probably, only that scale parameter has to be modified when writing animation file.