MediaPipeUnityPlugin
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Knift support in unity
Feature Description
I would like to run the Knift example from the original mediapipe project in unity; are there plans to add this in the forseeable future? i tried it myself, but failed due to lacking understanding of the whole solution.
Current Behaviour/State
After building the cloned project with bazel, I added the knift graph to the unity project, and built the necessary .tflite and .pb files with the original mediapipe project (and put the into the streaming assets folder); when i try to start a scene including the graph i get the error: "MediaPipeException: FAILED_PRECONDITION: Mediapipe.MediaPipeException: Failed to parse config text. See error logs for more details" - i cant find any error logs. Im pretty sure this error is related to my knift_cpu.txt graph, but i dont know whats wrong with it
Additional Context
No response
i cant find any error logs.
If you're running in the sample project, please check Editor.log. If you prefer, you can validate the graph config using the official sample code (in C++).
are there plans to add this in the forseeable future?
I've received some requests (#29), but I haven't decided whether to add the sample scene. If there are missing APIs to run KNIFT, I'll support them, but otherwise, it's not a high priority.
+1
closes since the KNIFT support has ended. cf. https://github.com/google/mediapipe/blob/master/docs/solutions/knift.md