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How to store the image to compare the detected classification with the actual image correspondence

Open AntonioShare opened this issue 6 months ago • 3 comments

Plugin Version or Commit ID

v0.16.1

Unity Version

6000.0.26f1

Your Host OS

mac

Target Platform

Android

Description

How to store the image to compare the detected classification with the actual image correspondence

Code to Reproduce the issue

No response

Additional Context

No response

AntonioShare avatar May 28 '25 08:05 AntonioShare

Sorry, I’m not sure what you mean. Could you give a bit more detail?

homuler avatar May 30 '25 15:05 homuler

Sorry, I’m not sure what you mean. Could you give a bit more detail?

I need to store the recognition results along with the original images for easier debugging and issue tracking.

AntonioShare avatar Jun 06 '25 02:06 AntonioShare

If inference is performed synchronously on every frame (i.e. sync mode in the sample application), the input image corresponding to the inference result is obvious, so I think you can simply write it to a file (If you don't know how to write a Texture2D to a file, please look it up).

homuler avatar Jun 06 '25 12:06 homuler